'파티클'에 해당되는 글 1건

  1. 2014.01.28 유니티 파티클 관련 속성 값 (Elipsoid Particle Emitter, Particle Animator, Particle Renderer)

유니티 파티클 관련 속성 값 (Elipsoid Particle Emitter, Particle Animator, Particle Renderer)

|

유니티의 파티클 관련 속성 값




Properties

EmitIf enabled, the emitter will emit particles.
Min Size각 입자의 최소 크기.
Max Size

각 입자의 최대 크기.

Min Energy입자의 초단위 최소 수명.
Max Energy

입자의 초단위 최대 수명.

Min Emission매초 만드는 입자의 최소 수.
Max Emission

매초 만드는 입자의 최대 수.

World Velocity

월드 기준 입자의 확산 방향 및 속도.

Local Velocity로컬 기준 입자의 확산 방향 및 속도.
Rnd Velocity

입자의 확상 방향 및 속도 랜덤 값.

Emitter Velocity ScaleThe amount of the emitter's speed that the particles inherit.
Tangent VelocityThe starting speed of particles along X, Y, and Z, across the Emitter's surface.
Angular VelocityThe angular velocity of new particles in degrees per second.
Rnd Angular VelocityA random angular velocity modifier for new particles.
Rnd RotationIf enabled, the particles will be spawned with random rotations.
Simulate In World Space이동시 궤적 표시 금지.
One ShotIf enabled, the particle numbers specified by min & max emission is spawned all at once. If disabled, the particles are generated in a long stream.
Ellipsoid

입자 생성 범위.

MinEmitterRangeDetermines an empty area in the center of the sphere - use this to make particles appear on the edge of the sphere.


Properties

Does Animate ColorIf enabled, particles cycle their color over their lifetime.
Color Animation5가지의 생상에 따라 입자의 색상이 변화됨.
World Rotation AxisAn optional world-space axis the particles rotate around. Use this to make advanced spell effects or give caustic bubbles some life.
Local Rotation AxisAn optional local-space axis the particles rotate around. Use this to make advanced spell effects or give caustic bubbles some life.
Size GrowUse this to make particles grow in size over their lifetime. As randomized forces will spread your particles out, it is often nice to make them grow in size so they don't fall apart. Use this to make smoke rise upwards, to simulate wind, etc.
Rnd ForceA random force added to particles every frame. Use this to make smoke become more alive.
ForceThe force being applied every frame to the particles, measure relative to the world.
DampingHow much particles are slowed every frame. A value of 1 gives no damping, while less makes them slow down.
AutodestructIf enabled, the GameObject attached to the Particle Animator will be destroyed when all particles disappear.



Properties

Cast ShadowsIf enabled, allows object to cast shadows.
Receive ShadowsIf enabled, allows object to receive shadows.
MaterialsReference to a list of Materials that will be displayed in the position of each individual particle.
Use Light ProbesIf enabled and baked light probes are present in the scene, an interpolated light probe.
Light Probe AnchorIf set, Renderer will use this Transform's position to find the interpolated light probe.
Camera Velocity ScaleThe amount of stretching that is applied to the Particles based on Camera movement.
Stretch ParticlesDetermines how the particles are rendered.
BillboardThe particles are rendered as if facing the camera.
StretchedThe particles are facing the direction they are moving.
SortedBillboardThe particles are sorted by depth. Use this when using a blending material.
VerticalBillboardAll particles are aligned flat along the X/Z axes.
HorizontalBillboardAll particles are aligned flat along the X/Y axes.
Length ScaleIf Stretch Particles is set to Stretched, this value determines how long the particles are in their direction of motion.
Velocity ScaleIf Stretch Particles is set to Stretched, this value determines the rate at which particles will be stretched, based on their movement speed.
UV AnimationIf either of these are set, the UV coordinates of the particles will be generated for use with a tile animated texture. See the section on Animated Textures below.
X TileNumber of frames located across the X axis.
Y TileNumber of frames located across the Y axis.
CyclesHow many times to loop the animation sequence.


Trackback 1 And Comment 0
prev | 1 | next