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<title>Unity3D</title>
<link>http://hyunity3d.tistory.com/</link>
<description>Unity3D 관련</description>
<language>ko</language>
<pubDate>Tue, 31 May 2016 10:54:40 +0900</pubDate>
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<managingEditor>히아레인</managingEditor>
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<title>Unity3D</title>
<url>http://cfile8.uf.tistory.com/image/2144294052E3EB0518E61E</url>
<link>http://hyunity3d.tistory.com</link>
<description>Unity3D 관련</description>
</image>
<item>
<title>UGUI Text 글자 간격 조정하기</title>
<link>http://hyunity3d.tistory.com/773</link>
<description>&lt;A href=&quot;http://forum.unity3d.com/threads/adjustable-character-spacing-free-script.288277/&quot;&gt;http://forum.unity3d.com/threads/adjustable-character-spacing-free-script.288277/&lt;/A&gt; 
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class=&quot;imageblock&quot; style=&quot;display:inline-block;;height:auto;max-width:100%&quot;&gt;&lt;a href=&quot;http://hyunity3d.tistory.com/attachment/cfile22.uf@2369AC3955A7C2B41A2125.cs&quot;&gt;&lt;img src=&quot;//i1.daumcdn.net/cfs.tistory/resource/4191/blog/image/extension/unknown.gif&quot; alt=&quot;&quot; style=&quot;vertical-align: middle;&quot; /&gt; LetterSpacing.cs&lt;/a&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;div class=&quot;entry-ccl&quot; style=&quot;clear: both; text-align: right; margin-bottom: 10px&quot;&gt;
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</description>
<category>Note</category>
<author>히아레인</author>
<guid>http://hyunity3d.tistory.com/773</guid>
<comments>http://hyunity3d.tistory.com/773#entry773comment</comments>
<pubDate>Thu, 16 Jul 2015 23:42:01 +0900</pubDate>
</item>
<item>
<title>다른 확률을 가진 아이템을 선택</title>
<link>http://hyunity3d.tistory.com/772</link>
<description>&lt;p&gt;아이템을 랜덤하게 선택해야 하지만, 어떤 아이템은 다른 것보다 가능성이 높은 경우가 있습니다. 예를 들어, NPC 캐릭터는 플레이어와 조우했을 때 몇 가지 반응을 나타낼 수 있습니다 : -&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;50%의 확률로 반겨주기&lt;/li&gt;
&lt;li&gt;25% 확률로 도주&lt;/li&gt;
&lt;li&gt;20% 확률로 갑작스러운 공격&lt;/li&gt;
&lt;li&gt;5% 확률로 돈을 선물&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;이러한 서로 다른 결과를 분할한 페이퍼 스트립(Paper strip)으로 표현할 수 있고, 각각의 부분은 스트립의 길이의 일부를 차지합니다. 그 차지하는 길이가 선택되는 결과의 확률에 해당합니다. 선택하는 것은 스트립의 길이상에서 임의의 점을 선택하여(예를 들면 다트를 던지도록), 어떤 부분에 해당하는지 확인하는 것에 해당합니다.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;스크립트 안에서 페이퍼 스트립은 실제로 float의 배열에서 각 항목에 다른 확률을 순서대로 포함하고 있습니다. 임의의 점은 Random.value을 모든 float의 총에 곱셈하여 얻을 수 있습니다 (더해서 1이 될 필요는 없고, 중요한 것은 다른 값의 상대적인 길이). 점이 어느 배열 요소에 “들어 있는지” 알아 내기 위하여 점의 값이 첫 번째 요소의 값보다 작은 지 비교합니다. 그 경우 선택되는 것은 첫 번째 요소입니다. 그렇지 않으면 첫 번째 요소의 값을 점 값에서 차감하고, 그것을 두 번째 요소의 값보다 작은 지 비교하는 등을 반복하여 최종적으로 올바른 요소를 찾습니다. 코드는 다음과 같이 될 것입니다 : -&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;float Choose (float[] probs) {&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; float total = 0;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; foreach (float elem in probs) {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; total += elem;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; float randomPoint = Random.value * total;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; for (int i= 0; i &amp;lt; probs.Length; i++) {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if (randomPoint &amp;lt; probs[i]) {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; return i;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; else {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; randomPoint -= probs[i];&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; return probs.Length - 1;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;마지막 return 문이 필요한 이유는 Random.value는 1의 값을 반환할 수 있기 때문이라는 것을 명심하십시오. 이 경우, 검색은 어디서나 임의의 지점을 찾을 수 없습니다. 다음 행을 변경하여,&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;if (randomPoint &amp;amp;lt; probs[i])&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;… 값을 &amp;lt; = 기호로 변경하여 여분의 return 명령을 피할 수 있지만, 확률이 0인 경우에도 아이템을 선택할 수 있도록 허용해버립니다.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; int[] prob = { 10, 60, 10, 10, 10 };&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; int total = 0;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; foreach(int p in prob)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; total += p;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; int rand = Random.Range(0, total);&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; for(int i = 0; i &amp;lt; prob.Length; i++)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if(rand &amp;lt; prob[i])&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Debug.Log(string.Format(&quot;{0} : {1}&quot;, prob[i], i));&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; break;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; else&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; rand -= prob[i];&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;entry-ccl&quot; style=&quot;clear: both; text-align: right; margin-bottom: 10px&quot;&gt;
	&lt;a href=&quot;http://creativecommons.org/licenses/by/4.0/deed.ko&quot; target=&quot;_blank&quot; style=&quot;text-decoration: none&quot;&gt;
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</description>
<category>Note</category>
<author>히아레인</author>
<guid>http://hyunity3d.tistory.com/772</guid>
<comments>http://hyunity3d.tistory.com/772#entry772comment</comments>
<pubDate>Wed, 15 Jul 2015 23:17:13 +0900</pubDate>
</item>
<item>
<title>유니티 서버 관련.</title>
<link>http://hyunity3d.tistory.com/771</link>
<description>&lt;p&gt;유니티 서버 관련&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;간단한 웹 서버는&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;PHP &amp;amp; MYSQL 조합으로 가면 될 듯.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Node.js 를 사용 해도 될것 같고.. node.js 사용시 웹 소켓도 가능.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;클라우드 서버?&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;1. 유니티 절대강좌 -&amp;gt; 포톤 클라우드와 유니티 RPC 관련 내용 있음&lt;/p&gt;&lt;p&gt;2. NGUI 유니티 게임 개발 -&amp;gt; 간단한 PHP 웹서버로 하트 및 친구 관련 연동 기능 있음&lt;/p&gt;&lt;p&gt;3. 유니티 개발자를 위한 C#으로 온라인 게임 서버 만들기 -&amp;gt; C# 소켓&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;웹 서버 관련 책&lt;/p&gt;&lt;p&gt;1. PHP &amp;amp; MYSQL Head First&lt;/p&gt;&lt;p&gt;2.&amp;nbsp;SQL Head First&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;정도(가장 옳은 방법)는 리눅스(뇌를자극하는 레드핫 리눅스 )를 접한후 하는것이 좋지만&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;지루기하도하고 설치가 잘안돼 짜증날수도 있습니다.(도스처럼 사용하기에 까다롭기도하고요)&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;쉬운방법은 공유기를 이용해 웹서버를 구축해보거나 호스팅업체에서 서버공간을 사서(한 만원?)&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;apm(아파치 php mysql)를 다루어보면서 javascript를 건드려보는것이 쉽지 않을까 합니다.&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;그러면 대충 네트워크 서버 개념이 이해가 될것입니다.&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: 돋움, dotum, Helvetica, sans-serif; line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;그다음 소켓프로그래밍이나,node.js를 건드려보시면 될거 같습니다.&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;autosourcing-stub&quot; style=&quot;font-family: 돋움, dotum, Helvetica, sans-serif; list-style: none; margin: 0px; padding: 0px; position: absolute; opacity: 0; color: rgb(0, 0, 0); line-height: 16.7999992370605px; background-color: rgb(249, 249, 249);&quot;&gt;&lt;p style=&quot;list-style: none; margin: 20px 0px 30px; padding: 0px; font-family: dotum;&quot;&gt;&lt;strong style=&quot;padding: 0px 7px 0px 0px;&quot;&gt;[출처]&lt;/strong&gt;&amp;nbsp;&lt;a href=&quot;http://cafe.naver.com/unityhub/8649&quot; target=&quot;_blank&quot;&gt;유니티.. 질문할게요.. 서버는.. (유니티 허브 (unityHub) - 개발자 커뮤니티)&lt;/a&gt;&amp;nbsp;&lt;span style=&quot;padding: 0px 7px 0px 5px;&quot;&gt;|&lt;/span&gt;&lt;strong style=&quot;padding: 0px 7px 0px 0px;&quot;&gt;작성자&lt;/strong&gt;&amp;nbsp;&lt;a href=&quot;http://cafe.naver.com/unityhub.cafe?iframe_url=/CafeMemberNetworkView.nhn%3Fm=view%26memberid=parksm0910&quot; target=&quot;_blank&quot;&gt;Mini&lt;/a&gt;&lt;/p&gt;&lt;div&gt;&lt;span style=&quot;color: rgb(80, 80, 80); font-family: 굴림; line-height: 20.003999710083px;&quot;&gt;맥&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;게임 서버 DB&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class=&quot;entry-ccl&quot; style=&quot;clear: both; text-align: right; margin-bottom: 10px&quot;&gt;
	&lt;a href=&quot;http://creativecommons.org/licenses/by/4.0/deed.ko&quot; target=&quot;_blank&quot; style=&quot;text-decoration: none&quot;&gt;
	&lt;img id=&quot;ccl-icon-771-0&quot; class=&quot;entry-ccl-by&quot; src=&quot;//i1.daumcdn.net/cfs.tistory/resource/4191/static/admin/editor/ccl_black01.png&quot; alt=&quot;저작자 표시&quot;/&gt;
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	&lt;/a&gt;
&lt;/div&gt;
</description>
<category>Note</category>
<author>히아레인</author>
<guid>http://hyunity3d.tistory.com/771</guid>
<comments>http://hyunity3d.tistory.com/771#entry771comment</comments>
<pubDate>Tue, 14 Jul 2015 23:09:58 +0900</pubDate>
</item>
<item>
<title>유니티 5.x 애니메이션 atomic</title>
<link>http://hyunity3d.tistory.com/770</link>
<description>&lt;P&gt;5.0 부터 atomic 가 사라짐&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;settns &lt;/P&gt;
&lt;P&gt;interruption source -&amp;gt; &amp;nbsp;none 가 atomic on과 같음&lt;/P&gt;
&lt;P&gt;interruption source -&amp;gt; currentState가 automic off와&amp;nbsp;같은듯..&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;atomic 이란?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;트랜지션 도중에 중단할 수 있는지 나타내는 플래그 이다.&lt;/P&gt;
&lt;P&gt;atomic On으로 설정하면 트랜지션을 멈출 수 없으며 스크립트에서 트리거를 실행해도 무시하고&lt;/P&gt;
&lt;P&gt;off 로 설정하면 트랜지션 도중 다른 스테이트로 이행 할수 있다.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;div class=&quot;entry-ccl&quot; style=&quot;clear: both; text-align: right; margin-bottom: 10px&quot;&gt;
	&lt;a href=&quot;http://creativecommons.org/licenses/by/4.0/deed.ko&quot; target=&quot;_blank&quot; style=&quot;text-decoration: none&quot;&gt;
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	&lt;/a&gt;
&lt;/div&gt;
</description>
<category>Note</category>
<author>히아레인</author>
<guid>http://hyunity3d.tistory.com/770</guid>
<comments>http://hyunity3d.tistory.com/770#entry770comment</comments>
<pubDate>Tue, 30 Jun 2015 22:57:28 +0900</pubDate>
</item>
<item>
<title>git 언어별 ignore 리스트 자동 생성</title>
<link>http://hyunity3d.tistory.com/769</link>
<description>&lt;P&gt;&lt;A href=&quot;https://www.gitignore.io/&quot;&gt;https://www.gitignore.io/&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;git 언어별 ignore 리스트 자동으로 생성해주는 곳&lt;/P&gt;
&lt;P&gt;unity 의 경우 unity 입력&lt;/P&gt;
&lt;P&gt;eclipe의 경우 eclipe를 누르고 Generate 버튼을 누르면 ignorelist가 완성되고 그걸 복사 붙여넣고 gitignore 파일에 붙여넣으면 된다.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;div class=&quot;entry-ccl&quot; style=&quot;clear: both; text-align: right; margin-bottom: 10px&quot;&gt;
	&lt;a href=&quot;http://creativecommons.org/licenses/by/4.0/deed.ko&quot; target=&quot;_blank&quot; style=&quot;text-decoration: none&quot;&gt;
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	--&gt;
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&lt;/div&gt;
</description>
<category>팁</category>
<author>히아레인</author>
<guid>http://hyunity3d.tistory.com/769</guid>
<comments>http://hyunity3d.tistory.com/769#entry769comment</comments>
<pubDate>Mon, 29 Jun 2015 23:40:19 +0900</pubDate>
</item>
<item>
<title>git 원격저장소 종류</title>
<link>http://hyunity3d.tistory.com/768</link>
<description>&lt;P&gt;1. GitHub - 오픈소스에 한해서 무료, private일 경우 유료. &lt;/P&gt;
&lt;P&gt;&lt;A href=&quot;https://github.com/&quot;&gt;&lt;U&gt;&lt;FONT color=#0066cc&gt;https://github.com/&lt;/FONT&gt;&lt;/U&gt;&lt;/A&gt;&lt;br /&gt;&lt;br /&gt;2. GitLab - (&lt;A href=&quot;https://about.gitlab.com/&quot;&gt;&lt;U&gt;&lt;FONT color=#0066cc&gt;https://about.gitlab.com/&lt;/FONT&gt;&lt;/U&gt;&lt;/A&gt;) 무료 서비스. 자기 서버에 설치 가능&lt;br /&gt;&lt;br /&gt;3. Yobi - Nhn 제작. (&lt;A href=&quot;http://yobi.io/&quot;&gt;&lt;U&gt;&lt;FONT color=#0066cc&gt;http://yobi.io/&lt;/FONT&gt;&lt;/U&gt;&lt;/A&gt;) 한국서비스&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;div class=&quot;entry-ccl&quot; style=&quot;clear: both; text-align: right; margin-bottom: 10px&quot;&gt;
	&lt;a href=&quot;http://creativecommons.org/licenses/by/4.0/deed.ko&quot; target=&quot;_blank&quot; style=&quot;text-decoration: none&quot;&gt;
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	--&gt;
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&lt;/div&gt;
</description>
<category>팁</category>
<author>히아레인</author>
<guid>http://hyunity3d.tistory.com/768</guid>
<comments>http://hyunity3d.tistory.com/768#entry768comment</comments>
<pubDate>Mon, 29 Jun 2015 21:23:27 +0900</pubDate>
</item>
<item>
<title>유니티 svn 사용 시 해야될 것</title>
<link>http://hyunity3d.tistory.com/765</link>
<description>&lt;p&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;1. 음.. 제경우는 SVN 연동할 때, 아래 2가지 정도만 조심하면 별 문제가 없었습니다.&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;아래와 같이 한 번 해보세요.&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;1) Unity-Edit-Project Settings-Editor 이동&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;2) Version Control : Visible Meta Files&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;3) Asset Serialization : Force Text&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;4) Assets 폴더와 ProjectSettings 폴더만 Commit (나머지는 가능하면 svn ignore list에 등록)&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;주의하실점은 각각 컴마다 따로 생성되는 Library, Temp 폴더등은 svn 등록되면 안되기 때문에 svn ignore 리스트에 넣어두는게 좋습니다.&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;2. 프리팹을 Instantiate할 때, position, rotate 등의 값을 주지 않으면 프리팹에 셋팅된 기본값으로 생성됩니다.&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); font-family: dotum, tahoma; line-height: 19.2000007629395px; background-color: rgb(248, 251, 253);&quot;&gt;&amp;nbsp; &amp;nbsp; 원래값으로 생성하시려면 Instantiate(Object original);를 쓰시면 됩니다.&lt;/span&gt;&lt;/p&gt;&lt;div class=&quot;entry-ccl&quot; style=&quot;clear: both; text-align: right; margin-bottom: 10px&quot;&gt;
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</description>
<category>Note</category>
<author>히아레인</author>
<guid>http://hyunity3d.tistory.com/765</guid>
<comments>http://hyunity3d.tistory.com/765#entry765comment</comments>
<pubDate>Mon, 22 Jun 2015 22:31:44 +0900</pubDate>
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<title>UGUI 월드좌표를 스크린 좌표로 변경 하는 스크립트.</title>
<link>http://hyunity3d.tistory.com/759</link>
<description>&lt;textarea name=&quot;code&quot; class=&quot;brush:c-sharp;&quot; style=&quot;margin: 2px; height: 339px; width: 475px;&quot;&gt; 
Vector3 screenPos = Camera.main.WorldToViewportPoint( objectInWorldSpace.transform.position);
screenPos.x *= rootCanvasRect.rect.width;
screenPos.y *= rootCanvasRect.rect.height;
transform.position = screenPos;
&lt;/textarea&gt;&lt;div class=&quot;entry-ccl&quot; style=&quot;clear: both; text-align: right; margin-bottom: 10px&quot;&gt;
	&lt;a href=&quot;http://creativecommons.org/licenses/by/4.0/deed.ko&quot; target=&quot;_blank&quot; style=&quot;text-decoration: none&quot;&gt;
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&lt;/div&gt;
</description>
<category>스크립트</category>
<author>히아레인</author>
<guid>http://hyunity3d.tistory.com/759</guid>
<comments>http://hyunity3d.tistory.com/759#entry759comment</comments>
<pubDate>Sun, 24 May 2015 08:29:33 +0900</pubDate>
</item>
<item>
<title>구글 c# 코딩 규칙</title>
<link>http://hyunity3d.tistory.com/757</link>
<description>&lt;p&gt;https://code.google.com/p/google-api-dotnet-client/wiki/CodingStandards&lt;br /&gt;&lt;/p&gt;&lt;div class=&quot;entry-ccl&quot; style=&quot;clear: both; text-align: right; margin-bottom: 10px&quot;&gt;
	&lt;a href=&quot;http://creativecommons.org/licenses/by/4.0/deed.ko&quot; target=&quot;_blank&quot; style=&quot;text-decoration: none&quot;&gt;
	&lt;img id=&quot;ccl-icon-757-0&quot; class=&quot;entry-ccl-by&quot; src=&quot;//i1.daumcdn.net/cfs.tistory/resource/4191/static/admin/editor/ccl_black01.png&quot; alt=&quot;저작자 표시&quot;/&gt;
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</description>
<category>C, C++, C#</category>
<author>히아레인</author>
<guid>http://hyunity3d.tistory.com/757</guid>
<comments>http://hyunity3d.tistory.com/757#entry757comment</comments>
<pubDate>Mon, 27 Apr 2015 12:51:25 +0900</pubDate>
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<item>
<title>유니티 기본 생성 스크립트 변경 방법</title>
<link>http://hyunity3d.tistory.com/756</link>
<description>&lt;p&gt;유티니 스크립트 기본 형태는&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;[UnityFolder]\Editor\Data\Resources\ScriptTemplates&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;안에 들어있습니다. 원하는 형태로 변경하면 됩니다.&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class=&quot;entry-ccl&quot; style=&quot;clear: both; text-align: right; margin-bottom: 10px&quot;&gt;
	&lt;a href=&quot;http://creativecommons.org/licenses/by/4.0/deed.ko&quot; target=&quot;_blank&quot; style=&quot;text-decoration: none&quot;&gt;
	&lt;img id=&quot;ccl-icon-756-0&quot; class=&quot;entry-ccl-by&quot; src=&quot;//i1.daumcdn.net/cfs.tistory/resource/4191/static/admin/editor/ccl_black01.png&quot; alt=&quot;저작자 표시&quot;/&gt;
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</description>
<category>Note</category>
<author>히아레인</author>
<guid>http://hyunity3d.tistory.com/756</guid>
<comments>http://hyunity3d.tistory.com/756#entry756comment</comments>
<pubDate>Mon, 27 Apr 2015 12:10:08 +0900</pubDate>
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