[디버깅] Cocos2dx 이클립에서 안드로이드 네이티브 디버깅

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Android.mk
include $(BUILD_SHARED_LIBRARY)$(call import-add-path,/full/path/to/cocos2d-x/)$(call import-add-path,/full/path/to/cocos2d-x/cocos2dx/platform/third_party/android/prebuilt)$(call import-module,cocos2dx)

C/C++ Build -> Build Command
bash ${ProjDirPath}/build_native.sh NDK_DEBUG=1 V=1


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